Author Archives: deesh
KS1 Autumn 2014
We looked at Ofsted guidance on the inspection of computing. We discussed eSafety and how this is inspected as part of safe guarding but should also be taught as an ongoing topic in Computing lessons. We considered assessment in relation to the computing curriculum and how JiT could be used to record progress. We had a brief discussion about Google Apps, in particular Google Forms for surveys. All files available via Google Drive.
KS2 Autumn 2014
At the Kingston meeting, we looked at ‘computer networks and the internet’. Files from this session are available via GoogleDrive.
At the Richmond meeting, we looked at computational thinking and programming – however, the wifi didn’t work so we will have a practical repeat of this session in January.
Computing KS2 Year 6 Unit of Work
At the Kingston meeting, we looked at a Year 6 unit in Scratch to teach and assess the following KS2 content:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems;
solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs;
work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
The YouTube videos below show how a ‘Times Table Quiz’ could be taught and assessed:
The following PowerPoint may be helpful to structure the unit:
This post has a link to the current KS2 Activities.
KS2 – Summer Term meeting – Computer Networks
We looked at the ‘understand computer networks, including the internet … ‘ bullet from the content statements. I handed out the following notes and we did some of the activities:
The KS2 spreadsheet with suggested units, yearly plan, resources etc is given below:
This video explains the spreadsheet given above:
This playlist shows how you could teach the yr6 timestable quiz:
This playlist shows how you could teach the virtual fishtank unit:
The following guide outlines one way of writing a good programming unit:
The following guide is for writing a simulation/modelling unit:
KS1 Computing Summer 2014
We looked at depth of learning; what progression would look like in programming and animation; and useful summative assessment to provide to KS2 (Y3) teachers.
For the practical tasks, we made use of the turtle tab in JiT; the animation tab in JiT; Spotlight in J2E; and J2Webby in J2E to manage and approve blog posts and blog comments.
The powerpoint used at the meeting is given below:
During the session, we looked again at this spreadsheet with suggested KS1 tasks to cover the curriculum, key vocabulary, ‘I Can’ statements etc:
The sequence of lessons for animation in Y1 and Y2 are given below. This planning and example work has been kindly contributed by L Bima from Hampton Infant School and Nursery. The examples of work and reflection on learning are particularly useful in encouraging deeper learning:
An example Y2 video from the animation project is provided below:
Do you have any other examples of progression or techniques for encouraging deeper learning? Do you have other software or resources that would support KS1 computing? If so, please leave a comment below.