Computing KS2 Year 6 Unit of Work

At the Kingston meeting, we looked at a Year 6 unit in Scratch to teach and assess the following KS2 content:

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems;

solve problems by decomposing them into smaller parts

use sequence, selection, and repetition in programs;

work with variables and various forms of input and output

use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

The YouTube videos below show how a ‘Times Table Quiz’ could be taught and assessed:

 

The following PowerPoint may be helpful to structure the unit:

 

This post has a link to the current KS2 Activities.

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