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Monthly Archives: June 2014
Computing KS2 Year 6 Unit of Work
At the Kingston meeting, we looked at a Year 6 unit in Scratch to teach and assess the following KS2 content:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems;
solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs;
work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
The YouTube videos below show how a ‘Times Table Quiz’ could be taught and assessed:
The following PowerPoint may be helpful to structure the unit:
This post has a link to the current KS2 Activities.
Posted in Computer Science, Primary
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KS2 – Summer Term meeting – Computer Networks
We looked at the ‘understand computer networks, including the internet … ‘ bullet from the content statements. I handed out the following notes and we did some of the activities:
The KS2 spreadsheet with suggested units, yearly plan, resources etc is given below:
This video explains the spreadsheet given above:
This playlist shows how you could teach the yr6 timestable quiz:
This playlist shows how you could teach the virtual fishtank unit:
The following guide outlines one way of writing a good programming unit:
The following guide is for writing a simulation/modelling unit:
Posted in Computer Science, Primary
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